![]() Shortly, it crosses over the road, leading you toward Massachusetts State House. Up ahead, the line passes around Park Street Station and turns north-west. Follow the line out of the park and stay close as it moves north along the road. Examine it then look for the red line on the ground, leading away from Boston Common. Immediately below the sign, you'll spot a Freedom Trail marker. “At Journey's End, follow Freedom's Lantern”. When the Tour Bot is done, turn your attention to the fountain and locate the sign reading. ![]() ![]() Ask the robot about the Freedom Trail and you'll be told to follow the red path through the city's streets. If you haven't already, approach the Tour Bot and engage him in conversation. Keep Boston Common to your left and, a short way on, you'll spy a fountain and the Tour Bot nearby. When you reach your destination, head along the road to the north, dealing with any hostiles in the area. When you're ready to continue, exit the Memory Den, bring up your Pip-Boy map and fast travel straight to Boston Common. The Road to Freedom quest has been sat in your Pip-Boy log ever since - and it's finally time to take care of it. You might recall that we had a fleeting brush with the Freedom Trail earlier in the game - courtesy of the robot tour guide on Boston Common, near Park Street Station. Fallout 4 - 11 cool locations you may have missed - Fallout Friday See what else you can learn about the Freedom Trail and the mysterious Railroad then promise Amari that you'll track them down. Ask about the organisation and you'll receive a code phrase - “Follow the Freedom Trail”. Once she asks you about your adventures in the Glowing Sea, reveal that you managed to get help from Virgil.Īmari explains that she doesn't know how to crack the Courser chip, but points you in the direction of a group that can help. Amari can analyse your newly-acquired Courser Chip, so locate her onstage and initiate conversation. Once you've materialised back in Goodneighbor, make your way along the alley to the left of the gun store and return to the Memory Den.
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